T3 Framework Challenge

Wednesday, September 26, 2018
One thing that I really hope to blog about this school year is my re-orientation to classroom technology that is being challenged by the T3 framework. I have been using edtech in the classroom in ways that I am proud of for a while (I fondly remember the xtranormal videos my students created in 2007), but the T3 framework has given me a new perspective and more importantly new intentionality around educational technology.  I've shared a couple of tidbits below.  I would love to continue the conversation in the comment section below, or at a coffee shop, or a twitter chat, or through email....

What is the T3 Framework? 

In a nutshell: the T3 Framework is the research-based way to look at technology use in the classroom. In this framework, edtech practices are seen through 3 lenses: 

1. Translational: This use of technology increases efficiency, accuracy, and quality through automation and consumption. In my current classroom practice, this tier can be seen in  sending emails instead of paper notes, assigning videos for consumption, or using digital testing and grading platforms.  There is value to this level, but these types of tech translations maintain the current status quo and have a small effect size (Hattie 2017). 

2. Transformational: These strategies allow students to produce and contribute in new ways because of enhancements with technology. For me, this stage is represented when I have my students create screencasts, whiteboard animations, spark videos, infographics, blogs, and other digital artifacts. This level is great for proving mastery. 

3. Transcendent: This final use of edtech centers on inquiry design and social entrepreneurship. In this level students are asked to recognize problems in society, imagine solutions, understand fallacious reasoning, and begin to address these wicked problems with an authentic audience. This is a challenging stage, but one that truly teaches agency and problem solving techniques. 

From my perspective, this framework places value on: 
  • Students understanding personal learning goals, their current mastery level, and strategies for increasing mastery. 
  • Students working to solve wicked problems through inquiry, social entrepreneurship, and clear understanding of fallacious reasoning. 
  • Intentional leverage of available technology to add efficiency, create digital artifacts for authentic audiences, and address global challenges. 

Where can you find out more?

If you want to learn more about this framework, you can:

I recently attended a full day introduction to the framework as part of a year long challenge.  Here are my sketchnotes from the event: 

(Sorry the image is not the best quality; this was my first sketchnote in noteability and I'm still learning about canvas size and exporting.  #failforward.)

1 comment

  1. Casino: Why is gambling the most dangerous of all
    A casino jancasino.com gambling https://deccasino.com/review/merit-casino/ addict is simply gambling the most dangerous of all other people. A gambler's life goyangfc.com is gri-go.com not just about the outcome worrione of an action,